If you can scrounge up an old copy of Game Informer with the pre-release article on the game, take a look at the characters and note that they were all different then.
The Rakk Hive, more literally.A Double Anarchy (each bullet fires as four) SMG with bonuses to fire speed and magazine size can put hundreds of rounds downrange in seconds.Artificial Stupidity : Some of the flying guardians just fly procter and gamble dish soap around, not even noticing you while you're shooting.When combined with Level Scaling, it generally means players need to be close enough in level to be effective teammates.The Meat Shield: The "Tank" skill tree, which focuses on allowing Brick to absorb tons of damage.He wants to free all other Claptraps.I have made some drawstring bags in the past, but wanted to try out some different styles.Tribulation Rift Scaffolding (Dredgehaunt Cliffs required to get vista, a few tricky jumps).With that many costume pieces comes a LOT of fabrics that need to be selected. .A lot of stuff.
This still occurs in the sequel, and the Pre-Sequel.
"Hold still while I heal you." brakka brakka brakka.
Zed is Roland, Steele is Lilith (who apparently was a male character called the scientist originally, one of the later sub-bosses (Reaver) was Mordecai, and supposedly the badass bruiser model was Brick.Loads and Loads of Loading : The console versions takes over 30 seconds to load from the main menu to Fyrestone, with similar waiting times every time you travel to a new area.Dynamic Loading : Dynamic Loading Fail is practically guaranteed, at least for the largest areas.Lilith also has a skill that mitigates this, by upping said velocity stat.The host determines where in the plot the players play in, and also has the character used to scale enemies.
It can sometimes rain meat for 10-15 seconds after a good Boom, Headshot!
Too Much Information : To".
This week Im sharing a tutorial for the Road to Oklahoma block.